9 May, 2012: Rise of Industry
After much thought, I decided to quit Rise of Nations (the buildings and graphics were not making me satisfied one bit) and decided to go into TA Spring instead. Perhaps I can find someone who can teach me a thing or two on how to adapt Rise of the Moderns to Spring.
This new project has a new name: Tides of Steel: Rise of Industry,
But one thing remains certain, Rise of Nations has outlived its usefulness for me. For one thing, the unit slots are too limited, and so are many other things too. Yet, this is bound to be no easy task. Yet, I somehow relish the task ahead, knowing that perhaps it might be possible to yet have units march in lines and formations. Or perhaps, maybe not. To be certain...
- Unit models and buildings will have to be developed, possibly from scratch
- We need to ascertain to what degree we can get the game to work in the manner we choose - ie, are consoles customiseable, or do they have to follow the old half-a-dozen units alloted to each TA production site?
- What about resources? would it still be possible to have mines that can be exploited by workers? how do we set this out?
But we shall see. I must think of what this new game must do, and then talk to others who may be able to show me the way around these things. Maybe, I will have to write out everything the new game must be governed by, and see what the others can do for me. Beelim 14:50, May 9, 2012 (UTC)